

Use your newly equipped weapon to focus fire on the Revenant's shoulder cannons, removing its long-range threat and forcing it to be a melee combatant. In this new area you'll immediately find the Plasma Rifle and have your first encounter with a Revenant. This is optional, but once you're done head back to the centre and follow the waypoint to hop into a teleporter. If you head to the right, you can use your Dash and double jump to reach the structure on the other side where a Secret Encounter is waiting. With this room cleared, follow the waypoint through the correct door and you'll find yourself back in the area with the two previously inaccessible paths. There's not a lot of room to back up here, so use your weapon's secondary fire modes to deal extra damage to the Hell Knight, and focus on jumping on top of each platform to stay out of its way. The floor in the center of this next room is electrified, so you'll want to stay on the platforms on the outer edge of the room to avoid taking damage.

When the cutscene ends, use Dash again to reach the other side of the chasm. Move through the open door and use your new ability to dash across the gap and reach the other side. Drop down and pick up another new ability: Dash.

Climb up here and ride the platforms to destroy each of the chains. Go right, following behind the moving platforms, until you come to a block you can punch. Two of them are inaccessible right now, so follow the waypoint and climb up to the ledge. Head inside the next room and, once you're outside, you'll discover three different paths. After taking out the Cacodemon, an Arachnotron will appear, so get your distance and use the Heavy Cannon to destroy its turret and leave it vulnerable. Try and stick to the platform on the outer edge of the room to give yourself some cover and make it more difficult for enemies to get a clear shot. Make your way through the next door and across the bridge, where you'll find another combat arena. Stay in this circle and keep running backwards while shooting the Hell Knight to finish it off, then take care of the stragglers. The simplest way to take it out is by sticking to the outer circle of the room so you don't have to worry about getting hit by the cannon fire. There are a few Soldiers and Zombies in here, but you're also faced with another Hell Knight.
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Grab the weapon upgrade and drop into the next circular room. Head down into the circular room, making sure to avoid the electrical charges, and utilise Blood Punch whenever enemy's are bundled together.

Once the Hell Knight is taken care of, head inside the door and pick up your new ability: Blood Punch.
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The key is to keep moving backwards while pumping them full of lead, jumping out of the way of their slam attack if they ever get too close. They'll simply charge at you and occasionally throw in a jumping slam attack. These hulking beasts hit hard but have a one-track mind. After defeating all of the enemies in this area, the doors will open up revealing a rampaging Hell Knight. Eventually a Cacodemon will show up, but a grenade in the mouth will dispatch it fairly quickly. They're very similar to Imps except they can fly, so strafe to avoid their projectiles and use the Heavy Cannon to shoot them out of the sky. This will be your first encounter with Doom Eternal's Gargoyles. Now Playing: Doom 2016 vs Doom Eternal Gun Comparisons By clicking 'enter', you agree to GameSpot's
